Creative AI Agents with Copilot Studio
by Mezba Uddin
by Max Pumperla and Kevin Ferguson
Deep Learning and the Game of Go bridges the gap between AI technology and strategic gameplay. Designed for AI enthusiasts and Go players, it provides a structured approach to mastering neural networks and machine-learning techniques specific to Go. Through chapters like 'Toward Deep Learning' and 'AlphaGo Zero: Integrating Tree Search with Reinforcement Learning,' readers are guided from fundamental concepts to advanced AI strategies.
This book is intended for AI developers, data scientists, and Go players who aim to deepen their understanding of AI's application in strategic games. Prior experience in machine learning or programming is advantageous.
Familiarity with basic programming and machine-learning concepts will benefit readers. Understanding of Go rules is helpful but not essential.
Unlike generic AI texts, this book focuses on the intersection of deep learning and strategic gameplay, offering a unique perspective through real-world applications and case studies in Go.
Authored by Max Pumperla and Kevin Ferguson, this 381-page edition published by Manning Publications Co. covers practical AI implementations, including code samples and deployment strategies.
Your download link appears as soon as your payment is confirmed and is also sent to the email you use at checkout. You can find it anytime in My Account > Downloads, with up to 5 downloads within 30 days of purchase.
You receive the PDF/EPUB file itself, not a rental or a streaming copy. Save it to your phone, tablet, e-reader, or computer and read it offline whenever you like, for personal use.
If the file is unreadable or doesn't match the description on this page, email contact@eduvolumes.com within 14 days of purchase and we'll send a working copy or a full refund.
Pay by debit or credit card. Payments are handled securely by Stripe, so your card details are never stored on our site.
Sign in to write a review
by Mezba Uddin
by Adrian Vael