AI, AR, and VR in Theatre and Performance
by Shane Pike
About this book
Delve into the intersection of digital technology and live performance with 'AI, AR, and VR in Theatre and Performance'. This book covers the real-world application of technologies like AI, AR, and VR in the theatre. Shane Pike presents international case studies and explores the ethnodramatic methodological approach, providing a framework for creatives and technologists to explore these new frontiers.
What You'll Learn
- Definitions of key terms like liveness and participant in digital theatre
- The role of AI in enhancing augmented reality effects
- Insights from industry leaders like Ho Tzu Nyen and Annie Dorsen
- How digital technologies impact classical and modern theatre
- The concept of Communal Augmented Reality – Live (CARL)
Who This Book Is For
This book is ideal for artists, academics, and practitioners in the creative arts with an interest in integrating digital technologies into live performance. It is suitable for those looking to understand the potential futures of theatre in a tech-driven world.
What You Need to Know First
Readers should have a basic understanding of theatre and performance studies. Familiarity with digital technologies and their applications in creative contexts will be beneficial but not necessary.
Why This Book
Unlike other texts, this book provides a practice-based, artist-led perspective on the use of technology in performance. It emphasizes real-world applications and industry case studies to illustrate its points.
What's Inside
Authored by Shane Pike and published by Routledge, this 148-page book contains detailed explorations of theatre history, digital applications, and future possibilities. It combines theoretical insights with practical examples and international case studies.
What you get
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